THe XS fAMiLY
Unveiling the future of ADAS performance.
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Exploring PVRTexTool and texture mapping has always been a critical technique in improving the visuals of a video game at a low processing cost. It is achieved by saving surface-level detail as a flat 2D image that can be easily loaded from memory and applied to any object. Ever since the early days of Doom and Duke Nukem, immersion and graphical quality have always been paramount for game development. The power of silicon hardware has risen dramatically over the years, particularly in GPUs, allowing us to store and display more information on-screen at once. Player expectations have grown even faster, and so texture mapping remains a key technique for increasing the quality and detail of a video game world with minimal power and processing overhead. It is a core factor that enables mobile gaming to match the visual quality of modern desktop hardware.
With modern advancements in automotive safety, we are seeing advanced driving assistance (ADAS) technology such as surround-view become the new standard in modern cars. This demonstration shows how this application can be enhanced with the addition of accurate real-time reflections and AI to detect hazards that make the car safer. When this is combined with the new safety mechanisms in our new XS family of GPUs, it is clear why our GPUs are considered the safest in the world.
Introducing the XS family of GPU for automotive. XS is the first GPU IP compliant with ISO 26262, offering a new methodology and architecture for functional safety with specific safety-optimised mechanisms designed to protect against transient and permanent faults. Tuned on real-world ADAS applications, it offers unrivalled performance for graphics and compute in next-generation cars.